My journey into the world of sound design began in 2020 when I started to studying game development at University of Skövde. With a background in music I started studying audio for games and it quickly turned into my new passion.
This brought me a bachelor's degree and experience from a multitude of game projects, the latest being nominated for the Skövde Academic Game Award.
In my spare time, when I'm not dragging my team down in multiplayer games,
I enjoy playing music, rock climbing, wake boarding during the summer and skiing during the winter. I prefer pizza over pasta.
Experienced in both linear and interactive media. Everything from trailers to middleware and game engine workflow.
Extensive experience with both foley and field recording as well editing raw files.
A growing and varied custom sound library makes sound designing efficient and flexible no matter the project.
Experienced in mixing and mastering for stereo and surround 5.1 as well as mixing standards such as EBU R128 for Radio, TV and games.
This is my great passion, achieving audio-visual harmony or even elevating the visual elements whether it be a fantasy role playing game, a modern military first person shooter or a futuristic walking sim. I've spent most of my time getting better at designing, creating workflows and understanding techniques to create sounds that makes graphics look better, building worlds for you to visualize in radio dramas and shape sounds that harmonize with the visual aspects of whatever linear media that comes my way.
Experienced primarily in using Fmod for both Unity and Unreal as well as some experience with each engine's proprietary sound engine. Entry level competence in Wwise.